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Lycanroc dusk smogon
Lycanroc dusk smogon









lycanroc dusk smogon

Terrain was specially prominent during Generation VII on account of the Tapu’s significant places in competitive Pokémon.Īlthough not yet a fixture of the same prestige as weather, the impact of terrain on competitive metagames cannot be denied and it will likely only become more prominent in the future. Terrain was originally introduced in Generation VI and has been gradually expanded on through the seventh and eighth generations. Much like the weather effects discussed in the previous Competitive Concepts, terrains are a battlefield condition that alter the battlefield – generally in favour of the person who set the terrain to begin with. Competitive Concepts: Status Conditions.Also to tkmof (i have no idea what your smogon handle is) for coding most of this mod, scorbunnys for handling the VR, and HydreigonTheChild for being undefeated in this tier tournament wise.

lycanroc dusk smogon

Lycanroc dusk smogon mod#

Shoutout to lavarina for making sure this mod didnt go under in my periods of absence, to ImpSquare for building all my teams and starting the VR, to TailGlowVM for coding the early slates, to Beaf Cultist for just being a good presence in the cord since early days and a good mod. Its still going to be playable on Dragonhaven, so if you wanna check it out now that its completed, you can hop on our discord and look for matches. We will hopefully see you all here after SV releases for the next edition of Theorymons, and we hope you had fun with this mod. Im not discounting any changes to the roster, but we have no plans to do it for time being. We've had some broken mons, some underpowered ones, and some that are just plain goofy (Turtonator). With that, Lycanroc-Dusk and Salamence are the last entries into this pet mod!Īnd with that, Gen 8 Theorymons is, more or less, complete. Salamence <- lycanroc-d <- chandelure <- hippowdon <- drapion Yeah these calcs show a lot, poltergeist is such a good stab to have and i see potential 252 HP / 252+ Def Mudsdale: 169-199 (41.8 - 49.2%) - guaranteed 3HKO after Stealth Rock and Leftovers recoveryĢ52 Atk Choice Band Lycanroc-Dusk Poltergeist vs. 252 HP / 252+ Def Tangrowth: 154-183 (38.1 - 45.2%) - 9.4% chance to 2HKO after Stealth RockĢ52 Atk Choice Band Lycanroc-Dusk Poltergeist vs. 252 HP / 252+ Def Toxapex: 135-159 (44.4 - 52.3%) - guaranteed 2HKO after Stealth RockĢ52 Atk Choice Band Lycanroc-Dusk Poltergeist vs. downside is that u cant use knock spam otherwise that slowbro and dhelmise walls u.Ģ52 Atk Choice Band Lycanroc-Dusk Poltergeist vs. Esp with poltergeist hitting for a lot on many major targets. its got a lot of potentialīanded lycanroc goes nuts. and its gonna be hard to switch into it but i respect it. Sounds very very good on HO and on balance offense sounds funny if special mence works due to having a viable special attack and hyper voice is very consistent.Ģ52 SpA Aerilate Salamence Hyper Voice vs. but it doesnt have the longetivity and kills itself with chip + the damage it takes setting up + the recoil from double edge. +1 252 Atk Aerilate Salamence Double-Edge vs. having no return sucks but the sheer power of double edge is nuclear Sounds like an ubermon but dd mence with aerialite makes it so it goes nuts. Thing is if it competes with gengar, blace, and rapdiash but i really doubt it will shove it out. LO sounds nutty esp against stall or BO that require stuff such as hazards to cripple it, CM goes nutty esp if it gets behind a sub considering how many things it forces out. If it could fit it that is it would be a major boon, prob it can drop toxic to be able to freely bring in smth, idk that requires experimentation and idk. teleport helps it compete with lando-t or mudsdale but good god it has to drop toxic or rocks which major sucks for it. The man with 4MSS alr with eq, WW, toxic, rocks, slack off. Overall it can have potential esp if u run bulk on it but i dont see it doing much esp against non fire/ice offensive threats and there are plenty of them and drapion isnt known for its bulk regardless, mots fire hits 2hko or 3hko anyway, it is a nice heatran check but its forced to click slack off every time, it just sounds to good on paper and in practice it will flop, even at +2 it isnt strong and lando-t pressures the fuck out of it, so does mudsdale, moltres hits it hard with hurricane, blaziken smacks it with CC, darm has t kick and flare blitz still nukes it. is that 90 attack is gonna let it down so much. esp as a nice ghost resist with recovery.











Lycanroc dusk smogon